using EggLink.DanhengServer.GameServer.Game.Battle; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Game.Scene.Entity; public abstract class BaseGameEntity { public abstract int EntityId { get; set; } public abstract int GroupId { get; set; } public List BuffList { get; set; } = []; public virtual ValueTask AddBuff(SceneBuff buff) { return ValueTask.CompletedTask; } public virtual ValueTask ApplyBuff(BattleInstance instance) { return ValueTask.CompletedTask; } public abstract SceneEntityInfo ToProto(); }