## Introduction of Player Components Part ### Why Components? Components are a way to organize code in a modular fashion, allowing for better separation of concerns and easier maintenance. ### Why Not Put Everything in PlayerInstance Class? Putting everything in the `PlayerInstance` class would lead to a monolithic design, making it harder to manage and extend. Components allow for a more flexible architecture where functionality can be added or modified without affecting the entire player instance. ### How to Create Components? Class `BasePlayerComponent` - Description: Base class for all player components. - Usage: Inherit from this class to create a new player component. - Parameters: PlayerInstance - Example: ```csharp public class CustomComponent(PlayerInstance player) : BasePlayerComponent(player) { } ``` - Note: Components should be registered in the `PlayerInstance` constructor to ensure they are initialized properly. ### How to Use Components? - Components are accessed through the `PlayerInstance` class. - Example: ```csharp var component = player.GetComponent(); ```