using EggLink.DanhengServer.Database.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand; public class PacketSwitchHandDataScRsp : BasePacket { public PacketSwitchHandDataScRsp(SwitchHandInfo info) : base(CmdIds.SwitchHandDataScRsp) { var proto = new SwitchHandDataScRsp { TargetHandInfo = { info.ToProto() } }; SetData(proto); } public PacketSwitchHandDataScRsp(List infos) : base(CmdIds.SwitchHandDataScRsp) { var proto = new SwitchHandDataScRsp { TargetHandInfo = { infos.Select(x => x.ToProto()) } }; SetData(proto); } public PacketSwitchHandDataScRsp(Retcode code) : base(CmdIds.SwitchHandDataScRsp) { var proto = new SwitchHandDataScRsp { Retcode = (uint)code }; SetData(proto); } }