using EggLink.DanhengServer.GameServer.Game.Player.Components; using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand; [Opcode(CmdIds.SwitchHandDataCsReq)] public class HandlerSwitchHandDataCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SwitchHandDataCsReq.Parser.ParseFrom(data); var component = connection.Player!.GetComponent(); if (req.ConfigId != 0) { var info = component.GetHandInfo((int)req.ConfigId); if (info.Item2 == null) { await connection.SendPacket(new PacketSwitchHandDataScRsp(info.Item1)); } else { await connection.SendPacket(new PacketSwitchHandDataScRsp(info.Item2)); } } else { var infos = component.GetHandInfos(); await connection.SendPacket(new PacketSwitchHandDataScRsp(infos)); } } }