using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player; [Opcode(CmdIds.UpdatePlayerSettingCsReq)] public class HandlerUpdatePlayerSettingCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = UpdatePlayerSettingCsReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketUpdatePlayerSettingScRsp(req.PlayerSetting)); } }