using EggLink.DanhengServer.Enums.RogueMagic; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("RogueMagicScepter.json")] public class RogueMagicScepterExcel : ExcelResource { public int ScepterID { get; set; } public int ScepterLevel { get; set; } public List LockMagicUnit { get; set; } = []; public Dictionary TrenchCount { get; set; } = []; public int UnlockID { get; set; } [JsonConverter(typeof(StringEnumConverter))] public RogueMagicScepterFuncTypeEnum FuncType { get; set; } [JsonConverter(typeof(StringEnumConverter))] public RogueMagicStyleTypeEnum StyleType { get; set; } //public FixPoint ScepterBasicPower { get; set; } public int StaffMazeBuffID { get; set; } [JsonConverter(typeof(StringEnumConverter))] public RogueMagicRangeTypeEnum LimitRangeType { get; set; } [JsonProperty(ItemConverterType = typeof(StringEnumConverter))] public List EffectTypeList { get; set; } = []; public override int GetId() { return ScepterID * 100 + ScepterLevel; } public override void Loaded() { GameData.RogueMagicScepterData.Add(GetId(), this); } } public class LockMagicUnitInfo { [JsonProperty("GHFHMJLCIEC")] public int MagicUnitId { get; set; } [JsonProperty("LDEDAMNEIJO")] public int MagicUnitLevel { get; set; } }