using EggLink.DanhengServer.GameServer.Game.GridFight.Component; using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Proto.ServerSide; namespace EggLink.DanhengServer.GameServer.Game.GridFight.Sync; public class GridFightAddAugmentSyncData(GridFightSrc src, GridFightGameAugmentPb augment, uint groupId = 0) : BaseGridFightSyncData(src, groupId) { public override GridFightSyncData ToProto() { return new GridFightSyncData { AugmentSyncInfo = new GridFightAugmentSyncInfo { SyncAugmentInfo = augment.ToProto() } }; } }