syntax = "proto3"; option csharp_namespace = "EggLink.DanhengServer.Proto.ServerSide"; enum ChallengeLineupTypePb { ChallengeLineupTypePb_None = 0; ChallengeLineupTypePb_Challenge1 = 1; ChallengeLineupTypePb_Challenge2 = 3; ChallengeLineupTypePb_Challenge3 = 4; } message Vector3Pb { int32 x = 1; int32 y = 2; int32 z = 3; } message ChallengeMemoryDataPb { uint32 ChallengeMazeId = 1; Vector3Pb StartPos = 2; Vector3Pb StartRot = 3; uint32 CurrentStage = 4; uint32 CurStatus = 5; uint32 DeadAvatarNum = 6; uint32 SavedMp = 7; ChallengeLineupTypePb CurrentExtraLineup = 8; uint32 RoundsLeft = 9; uint32 Stars = 10; } message ChallengeStoryDataPb { uint32 ChallengeMazeId = 1; Vector3Pb StartPos = 2; Vector3Pb StartRot = 3; uint32 CurrentStage = 4; uint32 CurStatus = 5; uint32 SavedMp = 6; ChallengeLineupTypePb CurrentExtraLineup = 7; uint32 Stars = 8; uint32 ScoreStage1 = 9; uint32 ScoreStage2 = 10; repeated uint32 Buffs = 11; } message ChallengeBossDataPb { uint32 ChallengeMazeId = 1; Vector3Pb StartPos = 2; Vector3Pb StartRot = 3; uint32 CurrentStage = 4; uint32 CurStatus = 5; uint32 SavedMp = 6; ChallengeLineupTypePb CurrentExtraLineup = 7; uint32 Stars = 8; uint32 ScoreStage1 = 9; uint32 ScoreStage2 = 10; repeated uint32 Buffs = 11; } message ChallengePeakDataPb { uint32 CurrentPeakGroupId = 1; uint32 CurrentPeakLevelId = 2; repeated uint32 Buffs = 3; uint32 CurStatus = 4; Vector3Pb StartPos = 5; Vector3Pb StartRot = 6; uint32 SavedMp = 7; uint32 Stars = 8; ChallengeLineupTypePb CurrentExtraLineup = 9; bool IsHard = 10; uint32 RoundCnt = 11; } message ChallengeDataPb { oneof challenge_type { ChallengeMemoryDataPb memory = 1; ChallengeStoryDataPb story = 2; ChallengeBossDataPb boss = 3; ChallengePeakDataPb peak = 4; } }