using EggLink.DanhengServer.Database.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; using Google.Protobuf; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.ServerPrefs; public class PacketGetServerPrefsDataScRsp : BasePacket { public PacketGetServerPrefsDataScRsp(ServerPrefsInfo? info, uint id) : base(CmdIds.GetServerPrefsDataScRsp) { var proto = new GetServerPrefsDataScRsp { ServerPrefs = info?.ToProto() ?? new Proto.ServerPrefs { Data = ByteString.Empty, ServerPrefsId = id } }; SetData(proto); } }