using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketSetGroupCustomSaveDataScRsp : BasePacket { public PacketSetGroupCustomSaveDataScRsp(uint entryId, uint groupId) : base(CmdIds.SetGroupCustomSaveDataScRsp) { var proto = new SetGroupCustomSaveDataScRsp { EntryId = entryId, GroupId = groupId }; SetData(proto); } }