using EggLink.DanhengServer.GameServer.Server.Packet.Send.Tutorial; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Tutorial; [Opcode(CmdIds.UnlockTutorialCsReq)] public class HandlerUnlockTutorialCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = UnlockTutorialCsReq.Parser.ParseFrom(data); var player = connection.Player!; if (!player.TutorialData!.Tutorials.TryGetValue((int)req.TutorialId, out var _)) { player.TutorialData!.Tutorials.Add((int)req.TutorialId, TutorialStatus.TutorialUnlock); } await connection.SendPacket(new PacketUnlockTutorialScRsp(req.TutorialId)); } }