using EggLink.DanhengServer.Data; using EggLink.DanhengServer.Data.Excel; using EggLink.DanhengServer.Database; using EggLink.DanhengServer.Database.Avatar; using EggLink.DanhengServer.Database.Inventory; using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.GameServer.Game.Scene; using EggLink.DanhengServer.GameServer.Game.Scene.Entity; using EggLink.DanhengServer.GameServer.Server.Packet.Send.BattleCollege; using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Util; using LineupInfo = EggLink.DanhengServer.Database.Lineup.LineupInfo; namespace EggLink.DanhengServer.GameServer.Game.Battle; public class BattleInstance(PlayerInstance player, LineupInfo lineup, List stages) : BasePlayerManager(player) { public BattleInstance(PlayerInstance player, LineupInfo lineup, List monsters) : this(player, lineup, new List()) { if (player.ActivityManager!.TrialActivityInstance != null && player.ActivityManager!.TrialActivityInstance.Data.CurTrialStageId != 0) { var instance = player.ActivityManager!.TrialActivityInstance; GameData.StageConfigData.TryGetValue(instance.Data.CurTrialStageId, out var stage); if (stage != null) Stages.Add(stage); StageId = Stages[0].StageID; } else { foreach (var id in monsters.Select(monster => monster.GetStageId())) { GameData.PlaneEventData.TryGetValue(id * 10 + player.Data.WorldLevel, out var planeEvent); if (planeEvent == null) continue; GameData.StageConfigData.TryGetValue(planeEvent.StageID, out var stage); if (stage != null) Stages.Add(stage); } EntityMonsters = monsters; StageId = Stages[0].StageID; } } public int BattleId { get; set; } = ++player.NextBattleId; public int StaminaCost { get; set; } public int WorldLevel { get; set; } public int CocoonWave { get; set; } public int MappingInfoId { get; set; } public int RoundLimit { get; set; } public int StageId { get; set; } = stages.Count > 0 ? stages[0].StageID : 0; // Set to 0 when hit monster public int EventId { get; set; } public int CustomLevel { get; set; } public BattleEndStatus BattleEndStatus { get; set; } public List MonsterDropItems { get; set; } = []; public List Stages { get; set; } = stages; public LineupInfo Lineup { get; set; } = lineup; public List EntityMonsters { get; set; } = []; public List AvatarInfo { get; set; } = []; public List Buffs { get; set; } = []; public BattleRogueMagicInfo? MagicInfo { get; set; } public Dictionary BattleEvents { get; set; } = []; public Dictionary BattleTargets { get; set; } = []; public BattleCollegeConfigExcel? CollegeConfigExcel { get; set; } public PVEBattleResultCsReq? BattleResult { get; set; } public ItemList GetDropItemList() { if (BattleEndStatus != BattleEndStatus.BattleEndWin) return new ItemList(); var list = new ItemList(); foreach (var item in MonsterDropItems) list.ItemList_.Add(item.ToProto()); var t = System.Threading.Tasks.Task.Run(async () => { foreach (var item in await Player.InventoryManager!.HandleMappingInfo(MappingInfoId, WorldLevel)) list.ItemList_.Add(item.ToProto()); }); t.Wait(); if (CollegeConfigExcel == null || Player.BattleCollegeData?.FinishedCollegeIdList.Contains(CollegeConfigExcel.ID) != false) return list; // if college excel is not null and college is not finished // finish it Player.BattleCollegeData.FinishedCollegeIdList.Add(CollegeConfigExcel.ID); var t2 = System.Threading.Tasks.Task.Run(async () => { await Player.SendPacket(new PacketBattleCollegeDataChangeScNotify(Player)); foreach (var item in await Player.InventoryManager!.HandleReward(CollegeConfigExcel.RewardID)) list.ItemList_.Add(item.ToProto()); }); t2.Wait(); return list; } public void AddBattleTarget(int key, int targetId, int progress, int totalProgress = 0) { if (!BattleTargets.TryGetValue(key, out var value)) { value = new BattleTargetList(); BattleTargets.Add(key, value); } var battleTarget = new BattleTarget { Id = (uint)targetId, Progress = (uint)progress, TotalProgress = (uint)totalProgress }; value.BattleTargetList_.Add(battleTarget); } public Dictionary GetBattleAvatars() { var excel = GameData.StageConfigData[StageId]; List list = [.. excel.TrialAvatarList]; // if college excel is not null if (CollegeConfigExcel is { TrialAvatarList.Count: > 0 }) list = [.. CollegeConfigExcel.TrialAvatarList]; if (list.Count > 0) { List tempList = [.. list]; if (Player.Data.CurrentGender == Gender.Man) foreach (var avatar in tempList.Where(avatar => GameData.SpecialAvatarData.TryGetValue(avatar * 10 + 0, out var specialAvatarExcel) && specialAvatarExcel.AvatarID is 8002 or 8004 or 8006)) list.Remove(avatar); else foreach (var avatar in tempList.Where(avatar => GameData.SpecialAvatarData.TryGetValue(avatar * 10 + 0, out var specialAvatarExcel) && specialAvatarExcel.AvatarID is 8001 or 8003 or 8005)) list.Remove(avatar); } if (list.Count > 0) // if list is not empty { Dictionary dict = []; foreach (var avatar in list) { GameData.SpecialAvatarData.TryGetValue(avatar * 10 + Player.Data.WorldLevel, out var specialAvatar); if (specialAvatar != null) { dict.Add(specialAvatar.ToAvatarData(Player.Uid), AvatarType.AvatarTrialType); } else { GameData.SpecialAvatarData.TryGetValue(avatar * 10 + 0, out var raw); if (raw != null) { dict.Add(raw.ToAvatarData(Player.Uid), AvatarType.AvatarTrialType); } else { var avatarInfo = Player.AvatarManager!.GetAvatar(avatar); if (avatarInfo != null) dict.Add(avatarInfo, AvatarType.AvatarFormalType); } } } return dict; } else { Dictionary dict = []; foreach (var avatar in Lineup.BaseAvatars!) // if list is empty, use scene lineup { AvatarInfo? avatarInstance = null; var avatarType = AvatarType.AvatarFormalType; if (avatar.AssistUid != 0) { var player = DatabaseHelper.Instance!.GetInstance(avatar.AssistUid); if (player != null) { avatarInstance = player.Avatars.Find(item => item.GetAvatarId() == avatar.BaseAvatarId); avatarType = AvatarType.AvatarAssistType; } } else if (avatar.SpecialAvatarId != 0) { GameData.SpecialAvatarData.TryGetValue(avatar.SpecialAvatarId, out var specialAvatar); if (specialAvatar != null) { avatarInstance = specialAvatar.ToAvatarData(Player.Uid); avatarType = AvatarType.AvatarTrialType; } } else { avatarInstance = Player.AvatarManager!.GetAvatar(avatar.BaseAvatarId); } if (avatarInstance == null) continue; dict.Add(avatarInstance, avatarType); } return dict; } } public SceneBattleInfo ToProto() { var proto = new SceneBattleInfo { BattleId = (uint)BattleId, WorldLevel = (uint)WorldLevel, RoundsLimit = (uint)RoundLimit, StageId = (uint)StageId, LogicRandomSeed = (uint)Random.Shared.Next() }; if (MagicInfo != null) proto.BattleRogueMagicInfo = MagicInfo; foreach (var protoWave in Stages.Select(wave => wave.ToProto())) { if (CustomLevel > 0) foreach (var item in protoWave) item.MonsterParam.Level = (uint)CustomLevel; proto.MonsterWaveList.AddRange(protoWave); } var avatars = GetBattleAvatars(); foreach (var avatar in avatars) proto.BattleAvatarList.Add(avatar.Key.ToBattleProto(Player.LineupManager!.GetCurLineup()!, Player.InventoryManager!.Data, avatar.Value)); System.Threading.Tasks.Task.Run(async () => { foreach (var monster in EntityMonsters) await monster.ApplyBuff(this); foreach (var avatar in AvatarInfo) if (avatars.Keys.FirstOrDefault(x => x.GetSpecialAvatarId() == avatar.AvatarInfo.GetSpecialAvatarId()) != null) // if avatar is in lineup await avatar.ApplyBuff(this); }).Wait(); foreach (var eventInstance in BattleEvents.Values) proto.BattleEvent.Add(eventInstance.ToProto()); for (var i = 1; i <= 5; i++) { var battleTargetEntry = new BattleTargetList(); if (BattleTargets.TryGetValue(i, out var battleTargetList)) battleTargetEntry.BattleTargetList_.AddRange(battleTargetList.BattleTargetList_); proto.BattleTargetInfo.Add((uint)i, battleTargetEntry); } foreach (var buff in Buffs) { if (buff.WaveFlag != null) continue; var buffs = Buffs.FindAll(x => x.BuffID == buff.BuffID); if (buffs.Count < 2) continue; var count = 0; foreach (var mazeBuff in buffs) { mazeBuff.WaveFlag = (int)Math.Pow(2, count); count++; } } foreach (var buff in Buffs.Clone()) if (buff.BuffID == 122003) // Fei Xiao Maze Buff Buffs.Add(new MazeBuff(122002, buff.BuffLevel, 0) { WaveFlag = buff.WaveFlag, OwnerAvatarId = buff.OwnerAvatarId }); proto.BuffList.AddRange(Buffs.Select(buff => buff.ToProto(this))); return proto; } }