namespace EggLink.DanhengServer.Internationalization.Message; #region Root public class LanguageCHT { public GameTextCHT Game { get; } = new(); public ServerTextCHT Server { get; } = new(); public WordTextCHT Word { get; } = new(); // a placeholder for the actual word text } #endregion #region Layer 1 /// /// path: Game /// public class GameTextCHT { public CommandTextCHT Command { get; } = new(); } /// /// path: Server /// public class ServerTextCHT { public WebTextCHT Web { get; } = new(); public ServerInfoTextCHT ServerInfo { get; } = new(); } /// /// path: Word /// public class WordTextCHT { public string Rank => "星魂"; public string Avatar => "角色"; public string Material => "材料"; public string Pet => "寵物"; public string Relic => "遺器"; public string Equipment => "光錐"; public string Talent => "行跡"; public string Banner => "卡池"; public string VideoKeys => "遊戲CG密鑰"; public string Activity => "活動"; public string Buff => "祝福"; public string Miracle => "奇物"; public string Unlock => "奢侈品"; // server info public string Config => "配置文件"; public string Language => "語言"; public string Log => "日誌"; public string GameData => "遊戲數據"; public string Database => "數據庫"; public string Command => "命令"; public string WebServer => "Web服務器"; public string Plugin => "插件"; public string Handler => "包處理器"; public string Dispatch => "全局分發"; public string Game => "遊戲"; public string Handbook => "手冊"; public string NotFound => "未找到"; public string Error => "錯誤"; public string FloorInfo => "區域文件"; public string FloorGroupInfo => "區域組文件"; public string FloorMissingResult => "傳送與世界生成"; public string FloorGroupMissingResult => "傳送、怪物戰鬥與世界生成"; public string Mission => "任務"; public string MissionInfo => "任務文件"; public string SubMission => "子任務"; public string SubMissionInfo => "子任務文件"; public string MazeSkill => "角色秘技"; public string MazeSkillInfo => "角色秘技文件"; public string Dialogue => "模擬宇宙事件"; public string DialogueInfo => "模擬宇宙事件文件"; public string Performance => "劇情操作"; public string PerformanceInfo => "劇情操作文件"; public string RogueChestMap => "模擬宇宙地圖"; public string RogueChestMapInfo => "模擬宇宙地圖文件"; public string ChessRogueRoom => "模擬宇宙DLC"; public string ChessRogueRoomInfo => "模擬宇宙DLC文件"; public string SummonUnit => "秘技生成"; public string SummonUnitInfo => "秘技生成文件"; public string RogueTournRoom => "差分宇宙"; public string RogueTournRoomInfo => "差分宇宙房間文件"; public string TypesOfRogue => "類型的模擬宇宙"; public string RogueMagicRoom => "不可知域"; public string RogueMagicRoomInfo => "不可知域房間文件"; public string RogueDiceSurface => "骰面效果"; public string RogueDiceSurfaceInfo => "骰面效果文件"; public string AdventureModifier => "AdventureModifier"; public string AdventureModifierInfo => "AdventureModifier文件"; public string DatabaseAccount => "數據庫賬號"; public string Tutorial => "教程"; } #endregion #region Layer 2 #region GameText /// /// path: Game.Command /// public class CommandTextCHT { public NoticeTextCHT Notice { get; } = new(); public HeroTextCHT Hero { get; } = new(); public AvatarTextCHT Avatar { get; } = new(); public GiveTextCHT Give { get; } = new(); public GiveAllTextCHT GiveAll { get; } = new(); public LineupTextCHT Lineup { get; } = new(); public HelpTextCHT Help { get; } = new(); public KickTextCHT Kick { get; } = new(); public MissionTextCHT Mission { get; } = new(); public RelicTextCHT Relic { get; } = new(); public ReloadTextCHT Reload { get; } = new(); public RogueTextCHT Rogue { get; } = new(); public SceneTextCHT Scene { get; } = new(); public UnlockAllTextCHT UnlockAll { get; } = new(); public MailTextCHT Mail { get; } = new(); public RaidTextCHT Raid { get; } = new(); public AccountTextCHT Account { get; } = new(); public UnstuckTextCHT Unstuck { get; } = new(); public SetlevelTextCHT Setlevel { get; } = new(); } #endregion #region ServerText /// /// path: Server.Web /// public class WebTextCHT { public string Maintain => "服務器正在維修,請稍後嘗試。"; } /// /// path: Server.ServerInfo /// public class ServerInfoTextCHT { public string Shutdown => "關閉中…"; public string CancelKeyPressed => "已按下取消鍵 (Ctrl + C),服務器即將關閉…"; public string StartingServer => "正在啟動 DanhengServer…"; public string LoadingItem => "正在加載 {0}…"; public string RegisterItem => "註冊了 {0} 個 {1}。"; public string FailedToLoadItem => "加載 {0} 失敗。"; public string NewClientSecretKey => "客戶端密鑰不存在,正在生成新的客戶端密鑰。"; public string FailedToInitializeItem => "初始化 {0} 失敗。"; public string FailedToReadItem => "讀取 {0} 失敗,文件{1}"; public string GeneratedItem => "已生成 {0}。"; public string LoadedItem => "已加載 {0}。"; public string LoadedItems => "已加載 {0} 個 {1}。"; public string ServerRunning => "{0} 服務器正在監聽 {1}"; public string ServerStarted => "啟動完成!用時 {0}s,擊敗了99%的用戶,輸入 『help』 來獲取命令幫助"; // 玩梗,考慮英語版本將其本土化 public string MissionEnabled => "任務系統已啟用,此功能仍在開發中,且可能不會按預期工作,如果遇見任何bug,請匯報給開發者。"; public string ConfigMissing => "{0} 缺失,請檢查你的資源文件夾:{1},{2} 可能不能使用。"; public string UnloadedItems => "卸載了所有 {0}。"; public string SaveDatabase => "已保存數據庫,用時 {0}s"; public string WaitForAllDone => "現在還不可以進入遊戲,請等待所有項目加載完成後再試"; public string UnhandledException => "發生未經處理的異常:{0}"; } #endregion #endregion #region Layer 3 #region CommandText /// /// path: Game.Command.Notice /// public class NoticeTextCHT { public string PlayerNotFound => "未找到玩家!"; public string InvalidArguments => "無效的參數!"; public string NoPermission => "你沒有權限這麽做!"; public string CommandNotFound => "未找到命令! 輸入 '/help' 來獲取幫助"; public string TargetOffline => "目標 {0}({1}) 離線了!清除當前目標"; public string TargetFound => "找到目標 {0}({1}),下一次命令將默認對其執行"; public string TargetNotFound => "未找到目標 {0}!"; public string InternalError => "在處理命令時發生了內部錯誤!"; } /// /// path: Game.Command.Hero /// public class HeroTextCHT { public string Desc => "切換主角的性別/形態\n當切換性別時,genderId為1代表男性,2代表女性\n當切換形態時,8001代表毀滅命途,8003代表存護命途,8005代表同諧命途。\n註意,切換性別時會清空所有可選命途以及行跡,為不可逆操作!"; public string Usage => "用法:/hero gender [genderId]\n\n用法:/hero type [typeId]"; public string GenderNotSpecified => "性別不存在!"; public string HeroTypeNotSpecified => "主角類型不存在!"; public string GenderChanged => "性別已更改!"; public string HeroTypeChanged => "主角類型已更改!"; } /// /// path: Game.Command.UnlockAll /// public class UnlockAllTextCHT { public string Desc => "解鎖所有在類別內的對象\n" + "使用 /unlockall mission 以完成所有任務,使用後會被踢出,重新登錄後可能會被教程卡住,請謹慎使用\n" + "使用 /unlockall tutorial 以解鎖所有教程,使用後會被踢出,用於部分界面卡住無法行動的情況\n" + "使用 /unlockall rogue 以解鎖所有類型模擬宇宙,使用後會被踢出,建議與 /unlockall tutorial 搭配使用以獲取更好效果"; public string Usage => "用法:/unlockall [mission/tutorial/rogue]"; public string UnlockedAll => "已解鎖/完成所有{0}!"; } /// /// path: Game.Command.Avatar /// public class AvatarTextCHT { public string Desc => "設定玩家已有角色的屬性\n設置行跡等級時,設置X級即設置所有行跡節點至X級,若大於此節點允許的最高等級,設置為最高等級\n註意:-1意為所有已擁有角色"; public string Usage => "用法:/avatar talent [角色ID/-1] [行跡等級]\n\n用法:/avatar get [角色ID]\n\n用法:/avatar rank [角色ID/-1] [星魂]\n\n用法:/avatar level [角色ID/-1] [角色等級]"; public string InvalidLevel => "{0}等級無效"; public string AllAvatarsLevelSet => "已將全部角色 {0}等級設置為 {1}"; public string AvatarLevelSet => "已將 {0} 角色 {1}等級設置為 {2}"; public string AvatarNotFound => "角色不存在!"; public string AvatarGet => "獲取到角色 {0}!"; public string AvatarFailedGet => "獲取角色 {0} 失敗!"; } /// /// path: Game.Command.Give /// public class GiveTextCHT { public string Desc => "給予玩家物品,此處可輸入角色ID,但無法設置行跡、等級及星魂"; public string Usage => "用法:/give <物品ID> l<等級> x<數量> r<疊影>"; public string ItemNotFound => "未找到物品!"; public string GiveItem => "給予 @{0} {1} 個物品 {2}"; } /// /// path: Game.Command.GiveAll /// public class GiveAllTextCHT { public string Desc => "給予玩家全部指定類型的物品\navatar意為角色,equipment意為光錐,relic意為遺器,unlock意為氣泡、手機壁紙、頭像"; public string Usage => "用法:/giveall avatar r<星魂> l<等級>\n\n用法:/giveall equipment r<疊影> l<等級> x<數量>\n\n用法:/giveall relic l<等級> x<數量>\n\n用法:/giveall unlock"; public string GiveAllItems => "已給予所有 {0}, 各 {1} 個"; } /// /// path: Game.Command.Lineup /// public class LineupTextCHT { public string Desc => "管理玩家的隊伍\n秘技點一次性只能獲得兩個"; public string Usage => "用法:/lineup mp [秘技點數量]\n\n用法:/lineup heal"; public string PlayerGainedMp => "玩家已獲得 {0} 秘技點"; public string HealedAllAvatars => "成功治愈當前隊伍中的所有角色"; } /// /// path: Game.Command.Help /// public class HelpTextCHT { public string Desc => "顯示幫助信息"; public string Usage => "用法:/help\n\n用法:/help [命令]"; public string Commands => "命令:"; public string CommandPermission => "所需權限: "; public string CommandAlias => "命令別名:"; } /// /// path: Game.Command.Kick /// public class KickTextCHT { public string Desc => "踢出玩家"; public string Usage => "用法:/kick"; public string PlayerKicked => "玩家 {0} 已被踢出!"; } /// /// path: Game.Command.Mission /// public class MissionTextCHT { public string Desc => "管理玩家的任務\n" + "使用 pass 完成當前正在進行的所有任務,此命令易造成嚴重卡頓,請盡量使用 /mission finish 替代\n" + "使用 running 獲取正在進行的任務以及可能卡住的任務,使用後可能會出現較長任務列表,請註意甄別\n" + "使用 reaccept 可重新進行指定主任務,請瀏覽 handbook 來獲取主任務ID"; public string Usage => "用法:/mission pass\n\n用法:/mission finish [子任務ID]\n\n用法:/mission running\n\n用法:/mission reaccept [主任務ID]"; public string AllMissionsFinished => "所有任務已完成!"; public string AllRunningMissionsFinished => "共 {0} 個進行中的任務已完成!"; public string MissionFinished => "任務 {0} 已完成!"; public string InvalidMissionId => "無效的任務ID!"; public string NoRunningMissions => "沒有正在進行的任務!"; public string RunningMissions => "正在進行的任務:"; public string PossibleStuckMissions => "可能卡住的任務:"; public string MainMission => "主任務"; public string MissionReAccepted => "重新接受任務 {0}!"; } /// /// path: Game.Command.Relic /// public class RelicTextCHT { public string Desc => "管理玩家的遺器\n主詞條可選,副詞條可選,但至少存在其中之一\n等級限製:1≤等級≤9999"; public string Usage => "用法:/relic <遺器ID> <主詞條ID> <小詞條ID1:小詞條等級> <小詞條ID2:小詞條等級> <小詞條ID3:小詞條等級> <小詞條ID4:小詞條等級> l<等級> x<數量>"; public string RelicNotFound => "遺器不存在!"; public string InvalidMainAffixId => "主詞條ID無效"; public string InvalidSubAffixId => "副詞條ID無效"; public string RelicGiven => "給予玩家 @{0} {1} 個遺器 {2}, 主詞條 {3}"; } /// /// path: Game.Command.Reload /// public class ReloadTextCHT { public string Desc => "重新加載指定的配置\n配置名:banner - 卡池, activity - 活動"; public string Usage => "用法:/reload <配置名>"; public string ConfigReloaded => "配置 {0} 已重新加載!"; } /// /// path: Game.Command.Rogue /// public class RogueTextCHT { public string Desc => "管理玩家模擬宇宙中的數據\n-1意為所有祝福(已擁有祝福)\n使用 buff 來獲取祝福\n使用 enhance 來強化祝福"; public string Usage => "用法:/rogue money [宇宙碎片數量]\n\n用法:/rogue buff [祝福ID/-1]\n\n用法:/rogue miracle [奇物ID]\n\n用法:/rogue enhance [祝福ID/-1]\n\n用法:/rogue unstuck - 脫離事件"; public string PlayerGainedMoney => "玩家已獲得 {0} 宇宙碎片"; public string PlayerGainedAllItems => "玩家已獲得所有{0}"; public string PlayerGainedItem => "玩家已獲得{0} {1}"; public string PlayerEnhancedBuff => "玩家已強化祝福 {0}"; public string PlayerEnhancedAllBuffs => "玩家已強化所有祝福"; public string PlayerUnstuck => "玩家已脫離事件"; public string NotFoundItem => "未找到 {0}!"; public string PlayerNotInRogue => "玩家不在模擬宇宙中!"; } /// /// path: Game.Command.Scene /// public class SceneTextCHT { public string Desc => "管理玩家場景\n" + "提示:此組大多為調試使用,使用命令前,請確保你清楚你在做什麽!\n" + "使用 prop 來設置道具狀態,在Common/Enums/Scene/PropStateEnum.cs獲取狀態列表\n" + "使用 unlockall 來解鎖場景內所有道具(即將所有能設置為open狀態的道具設置為open狀態),此命令有較大可能會導致遊戲加載卡條約90%,使用 /scene reset 來解決問題\n" + "使用 change 來進入指定場景,要獲取EntryId,請訪問 Resources/MapEntrance.json\n" + "使用 reload 來重新加載當前場景,並回到初始位置\n" + "使用 reset 來重置指定場景所有道具狀態,要獲取當前FloorId,請使用 /scene cur"; public string Usage => "用法:/scene prop [組ID] [道具ID] [狀態]\n\n用法:/scene remove [實體ID]\n\n用法:/scene unlockall\n\n用法:/scene change [entryId]\n\n用法:/scene reload\n\n用法:/scene reset "; public string LoadedGroups => "已加載組: {0}"; public string PropStateChanged => "道具: {0} 的狀態已設置為 {1}"; public string PropNotFound => "未找到道具!"; public string EntityRemoved => "實體 {0} 已被移除"; public string EntityNotFound => "未找到實體!"; public string AllPropsUnlocked => "所有道具已解鎖!"; public string SceneChanged => "已進入場景 {0}"; public string SceneReloaded => "場景已重新加載!"; public string SceneReset => "已重置場景 {0} 中所有道具狀態!"; public string CurrentScene => "當前場景Entry Id: {0}, Plane Id: {1}, Floor Id: {2}"; } /// /// path: Game.Command.Mail /// public class MailTextCHT { public string Desc => "管理玩家的郵件"; public string Usage => "用法:/mail [發送名稱] [模板ID] [過期天數] _TITLE [標題] _CONTENT [內容]"; public string MailSent => "郵件已發送!"; public string MailSentWithAttachment => "帶附件的郵件已發送!"; } /// /// path: Game.Command.Raid /// public class RaidTextCHT { public string Desc => "管理玩家的任務臨時場景"; public string Usage => "用法:/raid leave - 離開臨時場景"; public string Leaved => "已離開臨時場景!"; } /// /// path: Game.Command.Account /// public class AccountTextCHT { public string Desc => "創建賬號\n註意:此命令未經測試,請謹慎使用!"; public string Usage => "用法:/account create <用戶名>"; public string InvalidUid => "無效UID參數!"; public string CreateError => "出現內部錯誤 {0} "; public string CreateSuccess => "新賬號 {0} 創建成功!"; public string DuplicateAccount => "賬號 {0} 已存在!"; public string DuplicateUID => "UID {0} 已存在!"; public string DataError => "新賬號獲取失敗! {0}!"; } /// /// path: Game.Command.Unstuck /// public class UnstuckTextCHT { public string Desc => "將玩家傳送回默認場景"; public string Usage => "用法:/unstuck "; public string UnstuckSuccess => "已成功將該玩家傳送回默認場景"; public string UidNotExist => "該UID不存在!"; public string PlayerIsOnline => "該玩家目前在線上!"; } /// /// path: Game.Command.Setlevel /// public class SetlevelTextCHT { public string Desc => "設定玩家等級"; public string Usage => "用法:/setlevel <等級>"; public string SetlevelSuccess => "等級設定成功!"; } #endregion #endregion