using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Lineup; public class PacketGetLineupAvatarDataScRsp : BasePacket { public PacketGetLineupAvatarDataScRsp(PlayerInstance player) : base(CmdIds.GetLineupAvatarDataScRsp) { var rsp = new GetLineupAvatarDataScRsp(); player.AvatarManager?.AvatarData?.FormalAvatars?.ForEach(avatar => { var data = new LineupAvatarData { Id = (uint)avatar.AvatarId, Hp = (uint)avatar.CurrentHp, AvatarType = AvatarType.AvatarFormalType }; rsp.AvatarDataList.Add(data); }); SetData(rsp); } }