using EggLink.DanhengServer.Proto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.Server.Packet.Send.Lineup { public class PacketSceneCastSkillMpUpdateScNotify : BasePacket { public PacketSceneCastSkillMpUpdateScNotify(uint castEntityId, int mpCount) : base(CmdIds.SceneCastSkillMpUpdateScNotify) { var proto = new SceneCastSkillMpUpdateScNotify() { CastEntityId = castEntityId, Mp = (uint)mpCount, }; SetData(proto); } } }