using EggLink.DanhengServer.GameServer.Server.Packet.Send.Tutorial; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Tutorial; [Opcode(CmdIds.FinishTutorialCsReq)] public class HandlerFinishTutorialCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = FinishTutorialCsReq.Parser.ParseFrom(data); var player = connection.Player!; if (player.TutorialData!.Tutorials.TryGetValue((int)req.TutorialId, out var res)) if (res != TutorialStatus.TutorialFinish) player.TutorialData!.Tutorials[(int)req.TutorialId] = TutorialStatus.TutorialFinish; await connection.SendPacket(new PacketFinishTutorialScRsp(req.TutorialId)); } }