using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic; [Opcode(CmdIds.RogueMagicQueryCsReq)] public class HandlerRogueMagicQueryCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var player = connection.Player!; await connection.SendPacket(new PacketRogueMagicQueryScRsp(player)); } }