using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Lineup; public class PacketGetCurLineupDataScRsp : BasePacket { public PacketGetCurLineupDataScRsp(PlayerInstance player) : base(CmdIds.GetCurLineupDataScRsp) { var data = new GetCurLineupDataScRsp { Lineup = player.LineupManager?.GetCurLineup()?.ToProto() ?? new LineupInfo() }; SetData(data); } }