using EggLink.DanhengServer.Enums.Scene; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("RaidConfig.json")] public class RaidConfigExcel : ExcelResource { public int RaidID { get; set; } public int HardLevel { get; set; } public int FinishEntranceID { get; set; } [JsonConverter(typeof(StringEnumConverter))] public RaidTeamTypeEnum TeamType { get; set; } public List TrialAvatarList { get; set; } = []; public List MainMissionIDList { get; set; } = []; public bool LockCaptain { get; set; } public int LockCaptainAvatarID { get; set; } public override int GetId() { return RaidID * 100 + HardLevel; } public override void Loaded() { GameData.RaidConfigData.Add(GetId(), this); } }