namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("AvatarSkillTreeConfig.json")] public class AvatarSkillTreeConfigExcel : ExcelResource { public int PointID { get; set; } public int Level { get; set; } public int AvatarID { get; set; } public bool DefaultUnlock { get; set; } public int MaxLevel { get; set; } public override int GetId() { return PointID * 10 + Level; } public override void AfterAllDone() { GameData.AvatarConfigData.TryGetValue(AvatarID, out var excel); if (excel != null && DefaultUnlock) excel.DefaultSkillTree.Add(this); if (excel != null) excel.SkillTree.Add(this); GameData.AvatarSkillTreeConfigData.Add(GetId(), this); } }