using EggLink.DanhengServer.Database.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand; public class PacketSwitchHandResetGameScRsp : BasePacket { public PacketSwitchHandResetGameScRsp(SwitchHandInfo info) : base(CmdIds.SwitchHandResetGameScRsp) { var proto = new SwitchHandResetGameScRsp { TargetHandInfo = info.ToProto() }; SetData(proto); } public PacketSwitchHandResetGameScRsp(Retcode ret) : base(CmdIds.SwitchHandResetGameScRsp) { var proto = new SwitchHandResetGameScRsp { Retcode = (uint)ret }; SetData(proto); } }