using EggLink.DanhengServer.GameServer.Game.RogueMagic; using EggLink.DanhengServer.GameServer.Game.RogueMagic.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic; public class PacketRogueMagicLevelInfoUpdateScNotify : BasePacket { public PacketRogueMagicLevelInfoUpdateScNotify(RogueMagicInstance instance, List levels, List? updateRoomIndexList = null) : base(CmdIds.RogueMagicLevelInfoUpdateScNotify) { var proto = new RogueMagicLevelInfoUpdateScNotify { Status = instance.LevelStatus, CurLevelIndex = (uint)(instance.CurLevel?.LevelIndex ?? 0), LevelInfoList = { levels.Select(x => x.ToProto(updateRoomIndexList)) } }; SetData(proto); } }