using EggLink.DanhengServer.GameServer.Game.Player.Components; using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand; [Opcode(CmdIds.SwitchHandResetGameCsReq)] public class HandlerSwitchHandResetGameCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SwitchHandResetGameCsReq.Parser.ParseFrom(data); var component = connection.Player!.GetComponent(); var info = component.UpdateHandInfo(req.ResetHandInfo); if (info.Item2 == null) await connection.SendPacket(new PacketSwitchHandResetGameScRsp(info.Item1)); else await connection.SendPacket(new PacketSwitchHandResetGameScRsp(info.Item2)); } }