using EggLink.DanhengServer.GameServer.Game.Player.Components; using EggLink.DanhengServer.GameServer.Server.Packet.Send.SwitchHand; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.SwitchHand; [Opcode(CmdIds.SwitchHandCoinUpdateCsReq)] public class HandlerSwitchHandCoinUpdateCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SwitchHandCoinUpdateCsReq.Parser.ParseFrom(data); var component = connection.Player!.GetComponent(); var info = component.GetHandInfo(component.RunningHandConfigId); if (info.Item2 == null) { await connection.SendPacket(new PacketSwitchHandCoinUpdateScRsp(info.Item1)); } else { info.Item2.CoinNum = (int)req.HandCoinNum; await connection.SendPacket(new PacketSwitchHandCoinUpdateScRsp(req.HandCoinNum)); } } }