using EggLink.DanhengServer.GameServer.Game.Battle; namespace EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier.ModifierEffect { public abstract class ModifierEffectHandler { public abstract ValueTask OnConfirmed(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance); public abstract ValueTask SelectModifierCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance, int selectCellId); public abstract ValueTask SelectCell(ChessRogueDiceModifierInstance modifierInstance, ChessRogueInstance chessRogueInstance, int selectCellId); public abstract void BeforeBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle, ChessRogueInstance instance); public abstract ValueTask AfterBattle(ChessRogueDiceModifierInstance modifierInstance, BattleInstance battle); } }