using EggLink.DanhengServer.Data; using EggLink.DanhengServer.Database; using EggLink.DanhengServer.Database.Activity; using EggLink.DanhengServer.GameServer.Game.Activity.Activities; using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Game.Activity; public class ActivityManager : BasePlayerManager { public ActivityManager(PlayerInstance player) : base(player) { Data = DatabaseHelper.Instance!.GetInstanceOrCreateNew(player.Uid); if (Data.TrialActivityData.CurTrialStageId != 0) TrialActivityInstance = new TrialActivityInstance(this); } #region Data public ActivityData Data { get; set; } #endregion #region Instance public TrialActivityInstance? TrialActivityInstance { get; set; } #endregion public List ToProto() { var proto = new List(); foreach (var activity in GameData.ActivityConfig.ScheduleData) proto.Add(new ActivityScheduleData { ActivityId = (uint)activity.ActivityId, BeginTime = activity.BeginTime, EndTime = activity.EndTime, PanelId = (uint)activity.PanelId }); return proto; } }