using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketRefreshTriggerByClientScNotify : BasePacket { public PacketRefreshTriggerByClientScNotify(string triggerName, uint entityId, List targetIds) : base( CmdIds.RefreshTriggerByClientScNotify) { var rsp = new RefreshTriggerByClientScNotify { TriggerName = triggerName, TriggerEntityId = entityId, TriggerTargetIdList = { targetIds } }; SetData(rsp); } }