using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Player; public class PacketAvatarPathChangedNotify : BasePacket { public PacketAvatarPathChangedNotify(uint baseAvatarId, MultiPathAvatarType type) : base( CmdIds.AvatarPathChangedNotify) { var proto = new AvatarPathChangedNotify { BaseAvatarId = baseAvatarId, CurMultiPathAvatarType = type }; SetData(proto); } }