using EggLink.DanhengServer.Database.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.HeartDial; public class PacketHeartDialScriptChangeScNotify : BasePacket { public PacketHeartDialScriptChangeScNotify(HeartDialUnlockStatus status, HeartDialInfo? changedInfo = null) : base( CmdIds.HeartDialScriptChangeScNotify) { var proto = new HeartDialScriptChangeScNotify { UnlockStatus = status }; if (changedInfo != null) proto.ChangedScriptInfoList.Add(new HeartDialScriptInfo { ScriptId = (uint)changedInfo.ScriptId, CurEmotionType = (HeartDialEmotionType)changedInfo.EmoType, Step = (HeartDialStepType)changedInfo.StepType }); SetData(proto); } }