using EggLink.DanhengServer.GameServer.Game.GridFight.Component; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Game.GridFight.Sync; public class GridFightEliteBranchSyncData(GridFightSrc src, GridFightGameSectionInfo section, uint groupId = 0, params uint[] syncParams) : BaseGridFightSyncData(src, groupId, syncParams) { public override GridFightSyncData ToProto() { return new GridFightSyncData { EliteBranchSyncInfo = new GridFightEliteBranchSyncInfo { EliteBranchId = section.BranchId } }; } }