using EggLink.DanhengServer.GameServer.Game.MultiPlayer; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Multiplayer; public class PacketMultiplayerFightGameStartScNotify : BasePacket { public PacketMultiplayerFightGameStartScNotify(BaseMultiPlayerGameRoomInstance room) : base(CmdIds.MultiplayerFightGameStartScNotify) { var proto = new MultiplayerFightGameStartScNotify { SessionInfo = room.ToSessionInfo(), LobbyBasicInfo = { room.ParentLobby.Players.Select(x => x.ToProto()) } }; SetData(proto); } }