using EggLink.DanhengServer.GameServer.Server.Packet.Send.Message; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Message; [Opcode(CmdIds.GetNpcStatusCsReq)] public class HandlerGetNpcStatusCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetNpcStatusScRsp(connection.Player!)); } }