using EggLink.DanhengServer.Enums.Fight; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Game.MultiPlayer.MarbleGame.Sync; public class MarblePerformanceSyncData(MarbleNetWorkMsgEnum type) : MarbleGameBaseSyncData(type) { public override FightGameInfo ToProto() { return new FightGameInfo { GameMessageType = (uint)MessageType, MarbleGameSyncInfo = new MarbleGameSyncInfo { MarbleSyncType = MarbleSyncType.Performance } }; } }