using EggLink.DanhengServer.Game.Player; using EggLink.DanhengServer.Proto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.Server.Packet.Send.Player { public class PacketGetBasicInfoScRsp : BasePacket { public PacketGetBasicInfoScRsp(PlayerInstance player) : base(CmdIds.GetBasicInfoScRsp) { var proto = new GetBasicInfoScRsp() { CurDay = 1, NextRecoverTime = player.Data.NextStaminaRecover / 1000, GameplayBirthday = (uint)player.Data.Birthday, PlayerSettingInfo = new(), }; SetData(proto); } } }