using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.Data.Excel { [ResourceEntity("ItemComposeConfig.json")] public class ItemComposeConfigExcel : ExcelResource { public int ID { get; set; } public int ItemID { get; set; } public int CoinCost { get; set; } public List MaterialCost { get; set; } = []; public override int GetId() { return ID; } public override void Loaded() { GameData.ItemComposeConfigData[ID] = this; } } public class MaterialItem { public int ItemID { get; set; } public int ItemNum { get; set; } } }