using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketSceneEntityMoveScNotify : BasePacket { public PacketSceneEntityMoveScNotify(PlayerInstance player) : base(CmdIds.SceneEntityMoveScNotify) { var proto = new SceneEntityMoveScNotify { EntryId = (uint)player.Data.EntryId, Motion = new MotionInfo { Pos = player.Data.Pos!.ToProto(), Rot = player.Data.Rot!.ToProto() } }; SetData(proto); } }