using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketSceneCastSkillMpUpdateScNotify : BasePacket { public PacketSceneCastSkillMpUpdateScNotify(uint castEntityId, int mpCount) : base( CmdIds.SceneCastSkillMpUpdateScNotify) { var proto = new SceneCastSkillMpUpdateScNotify { CastEntityId = castEntityId, Mp = (uint)mpCount }; SetData(proto); } }