using EggLink.DanhengServer.Enums.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketGroupStateChangeScNotify : BasePacket { public PacketGroupStateChangeScNotify(int entryId, int groupId, PropStateEnum propState) : base( CmdIds.GroupStateChangeScNotify) { var notify = new GroupStateChangeScNotify { GroupStateInfo = new GroupStateInfo { EntryId = (uint)entryId, GroupId = (uint)groupId, GroupState = (uint)propState } }; SetData(notify); } }