using EggLink.DanhengServer.GameServer.Game.Rogue.Event; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueCommon; public class PacketSyncRogueCommonDialogueDataScNotify : BasePacket { public PacketSyncRogueCommonDialogueDataScNotify(RogueEventInstance rogueEvent) : base( CmdIds.SyncRogueCommonDialogueDataScNotify) { var proto = new SyncRogueCommonDialogueDataScNotify(); proto.DialogueDataList.Add(rogueEvent.ToProto()); SetData(proto); } }