using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Player; public class PacketUpdatePlayerSettingScRsp : BasePacket { public PacketUpdatePlayerSettingScRsp(UpdatePlayerSetting setting) : base(CmdIds.UpdatePlayerSettingScRsp) { var proto = new UpdatePlayerSettingScRsp { PlayerSetting = setting }; SetData(proto); } }