using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Player; public class PacketSetAvatarPathScRsp : BasePacket { public PacketSetAvatarPathScRsp(int avatarId) : base(CmdIds.SetAvatarPathScRsp) { var proto = new SetAvatarPathScRsp { AvatarId = (MultiPathAvatarType)avatarId }; SetData(proto); } }