using EggLink.DanhengServer.GameServer.Game.Lobby.Player; using EggLink.DanhengServer.GameServer.Server; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Game.MultiPlayer; public abstract class BaseGamePlayerInstance(LobbyPlayerInstance lobby) { public LobbyPlayerInstance LobbyPlayer { get; } = lobby; public bool EnterGame { get; set; } public bool LeaveGame { get; set; } public Connection? Connection { get; set; } public async ValueTask SendPacket(BasePacket packet) { if (Connection == null) return; if (!Connection.IsOnline) return; await Connection.SendPacket(packet); } }