using Newtonsoft.Json.Linq; namespace EggLink.DanhengServer.Data.Config.Task; public class RefreshMazeBuffTime : TaskConfigInfo { public TargetEvaluator TargetType { get; set; } = new(); public int ID { get; set; } public DynamicFloat LifeTime { get; set; } = new(); public new static TaskConfigInfo LoadFromJsonObject(JObject obj) { var info = new RefreshMazeBuffTime { Type = obj[nameof(Type)]!.ToObject()! }; if (obj.TryGetValue(nameof(TargetType), out var value)) { var targetType = value as JObject; var classType = System.Type.GetType( $"EggLink.DanhengServer.Data.Config.Task.{targetType?["Type"]?.ToString().Replace("RPG.GameCore.", "")}"); classType ??= System.Type.GetType("EggLink.DanhengServer.Data.Config.Task.TargetEvaluator"); info.TargetType = (targetType!.ToObject(classType!) as TargetEvaluator)!; } if (obj.TryGetValue(nameof(ID), out value)) info.ID = value.ToObject()!; if (obj.TryGetValue(nameof(LifeTime), out value)) info.LifeTime = value.ToObject()!; return info; } }