using EggLink.DanhengServer.GameServer.Game.ChessRogue.Modifier; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueModifier; public class PacketRogueModifierAddNotify : BasePacket { public PacketRogueModifierAddNotify(ChessRogueDiceModifierInstance modifier) : base(CmdIds.RogueModifierAddNotify) { var proto = new RogueModifierAddNotify { Modifier = modifier.ToProto() }; SetData(proto); } }