using EggLink.DanhengServer.GameServer.Game.ChessRogue.Cell; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.ChessRogue; public class PacketChessRogueCellUpdateNotify : BasePacket { public PacketChessRogueCellUpdateNotify(ChessRogueCellInstance cell, int boardId, RogueModifierSourceType source = RogueModifierSourceType.RogueModifierSourceNone, ChessRogueCellUpdateReason reason = ChessRogueCellUpdateReason.None) : base( CmdIds.ChessRogueCellUpdateNotify) { var proto = new ChessRogueCellUpdateNotify { BoardId = (uint)boardId, ModifierSource = source, Reason = reason }; proto.CellList.Add(cell.ToProto()); SetData(proto); } public PacketChessRogueCellUpdateNotify(List cells, int boardId, RogueModifierSourceType source = RogueModifierSourceType.RogueModifierSourceNone, ChessRogueCellUpdateReason reason = ChessRogueCellUpdateReason.None) : base( CmdIds.ChessRogueCellUpdateNotify) { var proto = new ChessRogueCellUpdateNotify { BoardId = (uint)boardId, ModifierSource = source, Reason = reason }; foreach (var cell in cells) proto.CellList.Add(cell.ToProto()); SetData(proto); } }