using EggLink.DanhengServer.GameServer.Game.MatchThree; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Multiplayer; public class PacketMultiplayerFightGameStartScNotify : BasePacket { public PacketMultiplayerFightGameStartScNotify(MatchThreeGameInstance game) : base(CmdIds.MultiplayerFightGameStartScNotify) { var proto = new MultiplayerFightGameStartScNotify { MemberInfo = { game.Members.Select(x => x.ToProto()) }, FightGameInfo = game.ToBasicInfo() }; SetData(proto); } }