using EggLink.DanhengServer.Enums.Scene; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("RogueWolfGunMiracleTarget.json")] public class RogueWolfGunMiracleTargetExcel : ExcelResource { public int MiracleID { get; set; } public int Basement { get; set; } public int LayerMiddle { get; set; } [JsonConverter(typeof(StringEnumConverter))] public GameModeTypeEnum GameMode { get; set; } public override int GetId() { return MiracleID; } public override void Loaded() { GameData.RogueWolfGunMiracleTargetData.Add(MiracleID, this); } }