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basic game
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@@ -38,7 +38,7 @@ namespace EggLink.DanhengServer.Server.Packet.Send.Scene
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};
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group.RefreshEntity.Add(new SceneEntityRefreshInfo()
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{
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DelEntity = (uint)e.EntityID
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DeleteEntity = (uint)e.EntityID
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});
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if (refreshInfo.TryGetValue(e.GroupID, out GroupRefreshInfo? value))
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