From e1efee509183f948f76c0b6cb58b8d35cdc99e17 Mon Sep 17 00:00:00 2001 From: StopWuyu Date: Sat, 14 Dec 2024 20:33:45 +0800 Subject: [PATCH] fix: Use Item --- GameServer/Game/Inventory/InventoryManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GameServer/Game/Inventory/InventoryManager.cs b/GameServer/Game/Inventory/InventoryManager.cs index 0e0b90ed..4569c212 100644 --- a/GameServer/Game/Inventory/InventoryManager.cs +++ b/GameServer/Game/Inventory/InventoryManager.cs @@ -707,7 +707,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player) { GameData.ItemConfigData.TryGetValue(itemId, out var itemConfig); if (itemConfig == null) return (Retcode.RetItemNotExist, null); - var dataId = itemConfig.UseDataID; + var dataId = itemConfig.ID; GameData.ItemUseBuffDataData.TryGetValue(dataId, out var useConfig); if (useConfig == null) return (Retcode.RetItemUseConfigNotExist, null);