From cb069bf733ce9d950813f9bbcb0276490c982f0d Mon Sep 17 00:00:00 2001 From: Somebody Date: Sat, 14 Dec 2024 18:25:14 +0800 Subject: [PATCH] fix: Chess Rogue Cell --- .../Game/ChessRogue/Cell/ChessRogueCellInstance.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs b/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs index 3c140106..8edd9e58 100644 --- a/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs +++ b/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs @@ -189,14 +189,14 @@ public class ChessRogueCellInstance var info = new ChessRogueCell { CellStatus = CellStatus, - //PosY = (uint)PosY, + PosY = (uint)PosY, Id = (uint)GetCellId(), - //BlockType = (uint)BlockType, + BlockType = (uint)BlockType, IsUnlock = true, RoomId = (uint)RoomId, - IsUnlocked = true - //PosX = (uint)GetRow(), - //MarkType = (uint)MarkType + IsUnlocked = true, + PosX = (uint)GetRow(), + MarkType = (uint)MarkType }; if (CellAdvanceInfo.Count <= 0) return info;